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swajid
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# this-must-be-the-place--mural--colorblock-fx # this-must-be-the-place--mural--colorblock-fx
A canvas-based sign-painted block letter effect — white face, red mid-layer, black depth — inspired by the ["This Must Be The Place"](https://www.thebanner.com/community/local-news/this-must-be-the-place-mural-painted-espo-DMKP5D3IJNCWZEDL6NW6JOGKCE/) mural. A canvas-based sign-painted block letter effect — white face, red mid-layer, black depth — inspired by the ["This Must Be The Place"](https://www.thebanner.com/community/local-news/this-must-be-the-place-mural-painted-espo-DMKP5D3IJNCWZEDL6NW6JOGKCE/) mural.
![preview](preview.png)
## Quick start
No build step. Open either file directly in a browser.
## How the effect works
Three canvas draw passes, back to front:
```
1. Deep layer — drawn at offset (i, i) for i = depth…1 → black
2. Mid layer — drawn at offset (i, i) for i = depth×0.55…1 → red
3. Face layer — drawn at (0, 0) → white
```
This simulates physically mounted block letters casting a red then black shadow, the same technique used in hand-painted signs and murals.
## Embedding in your own page
Copy `embed.html` or paste the snippet below. The only dependency is the [Bebas Neue](https://fonts.google.com/specimen/Bebas+Neue) Google Font (falls back to Impact).
```html
<link href="https://fonts.googleapis.com/css2?family=Bebas+Neue&display=swap" rel="stylesheet">
<div style="background:#1a1a1a;padding:1rem;border-radius:8px;">
<canvas id="sign"></canvas>
</div>
<script>
blockLetterFX(document.getElementById('sign'), 'YOUR TEXT HERE');
</script>
<script src="block-letter-fx.js"></script>
```
## Options
```js
blockLetterFX(canvas, text, {
faceColor: '#f0f0f0', // letter face
midColor: '#cc2200', // red mid-layer
deepColor: '#111111', // black depth
depthPct: 0.09, // extrusion as fraction of font size (00.25)
spacing: 2, // letter-spacing in px
padding: 28, // horizontal padding in px
})
```
## License
MIT
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(function (root, factory) {
if (typeof module !== 'undefined' && module.exports) module.exports = factory();
else root.blockLetterFX = factory();
})(typeof self !== 'undefined' ? self : this, function () {
var DEFAULT_OPTS = {
faceColor: '#f0f0f0',
midColor: '#cc2200',
deepColor: '#111111',
depthPct: 0.09,
spacing: 2,
padding: 28,
};
function draw(canvas, text, opts) {
opts = Object.assign({}, DEFAULT_OPTS, opts || {});
text = (text || '').trim() || 'BLOCK LETTER FX';
var ctx = canvas.getContext('2d');
var DPR = window.devicePixelRatio || 1;
var LETTER_SPACING = opts.spacing;
var maxW = canvas.parentElement
? canvas.parentElement.clientWidth - opts.padding * 2
: 600;
var fontSize = Math.round(maxW * 0.11);
ctx.font = 'normal ' + fontSize + 'px "Bebas Neue", Impact, sans-serif';
var textW = ctx.measureText(text).width + LETTER_SPACING * text.length;
while (textW > maxW && fontSize > 8) {
fontSize--;
ctx.font = 'normal ' + fontSize + 'px "Bebas Neue", Impact, sans-serif';
textW = ctx.measureText(text).width + LETTER_SPACING * text.length;
}
var depth = Math.round(fontSize * opts.depthPct);
var padY = Math.round(fontSize * 0.2);
var cssW = textW + opts.padding * 2;
var cssH = fontSize + padY * 2 + depth;
canvas.width = Math.round(cssW * DPR);
canvas.height = Math.round(cssH * DPR);
canvas.style.width = cssW + 'px';
canvas.style.height = cssH + 'px';
ctx.scale(DPR, DPR);
ctx.clearRect(0, 0, cssW, cssH);
ctx.font = 'normal ' + fontSize + 'px "Bebas Neue", Impact, sans-serif';
ctx.textBaseline = 'top';
ctx.letterSpacing = LETTER_SPACING + 'px';
var x = opts.padding;
var y = padY;
for (var i = depth; i >= 1; i--) {
ctx.fillStyle = opts.deepColor;
ctx.fillText(text, x + i, y + i);
}
for (var i = Math.round(depth * 0.55); i >= 1; i--) {
ctx.fillStyle = opts.midColor;
ctx.fillText(text, x + i, y + i);
}
ctx.fillStyle = opts.faceColor;
ctx.fillText(text, x, y);
}
function blockLetterFX(canvas, text, opts) {
function render() { draw(canvas, text, opts); }
if (document.fonts && document.fonts.load) {
document.fonts.load('1em "Bebas Neue"').then(render);
} else {
setTimeout(render, 400);
}
window.addEventListener('resize', render);
return { redraw: render };
}
return blockLetterFX;
});
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